Ludosity, Radical Contextualism and a New Games History: Pleasure, Truth and Deception in the Mid-20th Century London Arcade

Benjamin Litherland

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

This article offers a social history of funfairs and arcades in mid-20th-century urban England. Critiquing existing histories of games for often neglecting players and the specific locales in which games are played, it draws on both new cinema history and cultural studies’ conception of “radical contextualism” to outline what the article describes as a game’s ludosity. Ludosity, the article proposes, is the condition or quality of game partcipation as shaped by a range of agents, institutions, and contexts. Utilizing mass observation records, it offers a detailed analysis of the ways in which social interactions influenced ludic experiences of pinball tables and crane machines and posits that games history needs to center players in order to fully conceptualize games in history.

Original languageEnglish
Pages (from-to)139-159
Number of pages21
JournalGames and Culture
Volume16
Issue number2
Early online date11 Sep 2019
DOIs
Publication statusPublished - 1 Mar 2021

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