Abstract
In order to develop a podiatric orthopaedic training simulator the obstacle of simulating podiatric bone surgery must be overcome. In order to simulate this surgery appropriately, it is necessary to be able to cut through a virtual representation of a patient's foot on-screen in real-time. We investigate several methods of cutting through simulated objects in general, and evaluate their usefulness in simulating real-time interactive bone surgery. We determine that none of these conventional methods are fully suitable and instead propose, develop and test a method using planar slicing of polyhedral mesh geometry.
Original language | English |
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Title of host publication | Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012 |
Pages | 27-36 |
Number of pages | 10 |
Publication status | Published - 2012 |
Event | IADIS International Conference: Computer Graphics, Visualization, Computer Vision and Image Processing - Lisbon, Portugal Duration: 21 Jul 2012 → 23 Jul 2012 |
Conference
Conference | IADIS International Conference |
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Abbreviated title | CGVCVIP 2012 |
Country/Territory | Portugal |
City | Lisbon |
Period | 21/07/12 → 23/07/12 |