Mesh cutting algorithm for use in an orthopaedic surgery simulator

Andrew Boothroyd, Duke Gledhill, Damian De Luca

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In order to develop a podiatric orthopaedic training simulator the obstacle of simulating podiatric bone surgery must be overcome. In order to simulate this surgery appropriately, it is necessary to be able to cut through a virtual representation of a patient's foot on-screen in real-time. We investigate several methods of cutting through simulated objects in general, and evaluate their usefulness in simulating real-time interactive bone surgery. We determine that none of these conventional methods are fully suitable and instead propose, develop and test a method using planar slicing of polyhedral mesh geometry.

Original languageEnglish
Title of host publicationProc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012
Pages27-36
Number of pages10
Publication statusPublished - 2012
EventIADIS International Conference: Computer Graphics, Visualization, Computer Vision and Image Processing - Lisbon, Portugal
Duration: 21 Jul 201223 Jul 2012

Conference

ConferenceIADIS International Conference
Abbreviated titleCGVCVIP 2012
CountryPortugal
CityLisbon
Period21/07/1223/07/12

Fingerprint

Orthopedics
Surgery
Simulators
Bone
Geometry

Cite this

Boothroyd, A., Gledhill, D., & De Luca, D. (2012). Mesh cutting algorithm for use in an orthopaedic surgery simulator. In Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012 (pp. 27-36)
Boothroyd, Andrew ; Gledhill, Duke ; De Luca, Damian. / Mesh cutting algorithm for use in an orthopaedic surgery simulator. Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012. 2012. pp. 27-36
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abstract = "In order to develop a podiatric orthopaedic training simulator the obstacle of simulating podiatric bone surgery must be overcome. In order to simulate this surgery appropriately, it is necessary to be able to cut through a virtual representation of a patient's foot on-screen in real-time. We investigate several methods of cutting through simulated objects in general, and evaluate their usefulness in simulating real-time interactive bone surgery. We determine that none of these conventional methods are fully suitable and instead propose, develop and test a method using planar slicing of polyhedral mesh geometry.",
keywords = "Mesh cutting, Orthopaedics, Podiatry, Serious games, Simulator, Surgery",
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Boothroyd, A, Gledhill, D & De Luca, D 2012, Mesh cutting algorithm for use in an orthopaedic surgery simulator. in Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012. pp. 27-36, IADIS International Conference, Lisbon, Portugal, 21/07/12.

Mesh cutting algorithm for use in an orthopaedic surgery simulator. / Boothroyd, Andrew; Gledhill, Duke; De Luca, Damian.

Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012. 2012. p. 27-36.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AU - Gledhill, Duke

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Boothroyd A, Gledhill D, De Luca D. Mesh cutting algorithm for use in an orthopaedic surgery simulator. In Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012. 2012. p. 27-36