Musical Goals, Graphical Lure and Narrative Drive: Visualaudio in Games

Julio d'Escriván, Nick Collins

Research output: Contribution to journalArticle

Abstract

Musical computer games and their reward structures are transforming solitary and participative music making. Visuals in musical games tend to assume the role of music in video games as they become incidental to the gameplay or provide graphical aid for musical decision making. Constrained manifestations of musical skill in game software simulations point towards the development of real world musical skills. Yet, arguably, no video game so far developed requires the kind of sophisticated expression that a musician hones by training. The time-scale for mastery is an order of magnitude greater in traditional musical instruments and teaching, but we may be at the dawn of a new audiovisual musical learning paradigm.

LanguageEnglish
Pages238-246
Number of pages9
JournalJournal of Visual Culture
Volume10
Issue number2
DOIs
Publication statusPublished - 9 Aug 2011
Externally publishedYes

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Musical instruments
Computer games
computer game
Teaching
Decision making
narrative
music
musician
reward
paradigm
decision making
simulation
learning
Video Games
Simulation
Real World
Music
Mastery
Time Scales
Reward

Cite this

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Musical Goals, Graphical Lure and Narrative Drive : Visualaudio in Games. / d'Escriván, Julio ; Collins, Nick.

In: Journal of Visual Culture, Vol. 10, No. 2, 09.08.2011, p. 238-246.

Research output: Contribution to journalArticle

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