Abstract
Musical computer games and their reward structures are transforming solitary and participative music making. Visuals in musical games tend to assume the role of music in video games as they become incidental to the gameplay or provide graphical aid for musical decision making. Constrained manifestations of musical skill in game software simulations point towards the development of real world musical skills. Yet, arguably, no video game so far developed requires the kind of sophisticated expression that a musician hones by training. The time-scale for mastery is an order of magnitude greater in traditional musical instruments and teaching, but we may be at the dawn of a new audiovisual musical learning paradigm.
Original language | English |
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Pages (from-to) | 238-246 |
Number of pages | 9 |
Journal | Journal of Visual Culture |
Volume | 10 |
Issue number | 2 |
DOIs | |
Publication status | Published - 9 Aug 2011 |
Externally published | Yes |
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Musical Goals, Graphical Lure and Narrative Drive : Visualaudio in Games. / d'Escriván, Julio ; Collins, Nick.
In: Journal of Visual Culture, Vol. 10, No. 2, 09.08.2011, p. 238-246.Research output: Contribution to journal › Article
TY - JOUR
T1 - Musical Goals, Graphical Lure and Narrative Drive
T2 - Visualaudio in Games
AU - d'Escriván, Julio
AU - Collins, Nick
PY - 2011/8/9
Y1 - 2011/8/9
N2 - Musical computer games and their reward structures are transforming solitary and participative music making. Visuals in musical games tend to assume the role of music in video games as they become incidental to the gameplay or provide graphical aid for musical decision making. Constrained manifestations of musical skill in game software simulations point towards the development of real world musical skills. Yet, arguably, no video game so far developed requires the kind of sophisticated expression that a musician hones by training. The time-scale for mastery is an order of magnitude greater in traditional musical instruments and teaching, but we may be at the dawn of a new audiovisual musical learning paradigm.
AB - Musical computer games and their reward structures are transforming solitary and participative music making. Visuals in musical games tend to assume the role of music in video games as they become incidental to the gameplay or provide graphical aid for musical decision making. Constrained manifestations of musical skill in game software simulations point towards the development of real world musical skills. Yet, arguably, no video game so far developed requires the kind of sophisticated expression that a musician hones by training. The time-scale for mastery is an order of magnitude greater in traditional musical instruments and teaching, but we may be at the dawn of a new audiovisual musical learning paradigm.
KW - Audiovisual
KW - Interactivity
KW - Learning
KW - Music-Games
KW - Rewards
UR - http://www.scopus.com/inward/record.url?scp=80051722299&partnerID=8YFLogxK
U2 - 10.1177/1470412911402896
DO - 10.1177/1470412911402896
M3 - Article
VL - 10
SP - 238
EP - 246
JO - Journal of Visual Culture
JF - Journal of Visual Culture
SN - 1470-4129
IS - 2
ER -