@book{cf0bc5b04f8947a78b186e40692c511b,
title = "Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame",
abstract = "In the vein of their cult-classic dark fantasy titles Demon{\textquoteright}s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of “paleblood.” The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne{\textquoteright}s themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book{\textquoteright}s three parts focus on lore and narrative, the game{\textquoteright}s nightmarish world, and its mechanics.",
keywords = "Gothic studies, Game studies, Auteur theory, Narrative theory",
author = "Madelon Hoedt",
year = "2019",
month = oct,
day = "30",
language = "English",
isbn = "9781476672182",
series = "Studies in Gaming",
publisher = "McFarland and Company, Inc",
address = "United States",
}