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Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame
Madelon Hoedt
School of Arts and Humanities
Centre for Experimental Practices (CXP)
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Book
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peer-review
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Keyphrases
Video Games
100%
Lore
100%
Blood-borne
100%
Narrative Design
100%
DEMON
50%
Cult
50%
Game Design
50%
Franchising
50%
Game Studies
50%
Hunters
50%
Game Developers
50%
Gothic Horror
50%
Story Elements
50%
Dark Souls
50%
Dark Fantasy
50%
Arts and Humanities
Horror
100%
Soul
50%
Gothic
50%
Narrative
25%
Action
25%
Demons
25%
Cult
25%
Iconic
25%
Franchise
25%
Fantasy
25%
Pride
25%