TY - JOUR
T1 - Optimized Tile Quality Selection in Multi-User 360° Video Streaming
AU - Mahmoud, Moatasim
AU - Rizou, Stamatia
AU - Panayides, Andreas S.
AU - Kantartzis, Nikolaos V.
AU - Karagiannidis, George K.
AU - Lazaridis, Pavlos I.
AU - Zaharis, Zaharias D.
N1 - Funding Information:
the Horizon 2020 Marie Sk\u0142odowska-Curie Innovative Training Networks Programme \u201CMobility and Training for beyond 5G Ecosystems (MOTOR5G)\u201D under grant agreement no. 861219.
Funding Information:
This research was supported by the European Union, through
Funding Information:
This work was supported by the European Union, through the Horizon 2020 Marie Sklodowska-Curie Innovative Training Networks Programme Mobility and Training for beyond 5G Ecosystems (MOTOR5G) under Grant 861219.
Publisher Copyright:
© 2020 IEEE.
PY - 2024/11/26
Y1 - 2024/11/26
N2 - 360° videos and virtual reality (VR) are among the defining applications for a new era of immersive multimedia technologies. However, streaming high-quality 360° videos constitutes a challenge for service providers and network operators, especially in multi-user scenarios. The massive data rates and the unique features of omnidirectional videos necessitate the development of novel streaming techniques. In this paper, we propose an optimized multi-user tiled 360° video streaming framework. Specifically, we formulate the problem of tile quality selection in multi-user bandwidth-constrained communications and propose an algorithm that assigns the quality levels of transmitted tiles. The proposed framework is designed to maximize the perceived quality within the users' viewports by considering 360° video quality assessment (360° VQA) metrics and tile viewing percentages. To simulate our solution in practical settings, we employ a long short-term memory (LSTM) model to perform viewport prediction and make the assessment based on real-life viewing data. Simulation results of our proposed framework show significant improvement in the delivered viewports' quality and robustness against increasing the number of users.
AB - 360° videos and virtual reality (VR) are among the defining applications for a new era of immersive multimedia technologies. However, streaming high-quality 360° videos constitutes a challenge for service providers and network operators, especially in multi-user scenarios. The massive data rates and the unique features of omnidirectional videos necessitate the development of novel streaming techniques. In this paper, we propose an optimized multi-user tiled 360° video streaming framework. Specifically, we formulate the problem of tile quality selection in multi-user bandwidth-constrained communications and propose an algorithm that assigns the quality levels of transmitted tiles. The proposed framework is designed to maximize the perceived quality within the users' viewports by considering 360° video quality assessment (360° VQA) metrics and tile viewing percentages. To simulate our solution in practical settings, we employ a long short-term memory (LSTM) model to perform viewport prediction and make the assessment based on real-life viewing data. Simulation results of our proposed framework show significant improvement in the delivered viewports' quality and robustness against increasing the number of users.
KW - 360° videos
KW - video quality assessment (VQA)
KW - Video streaming
KW - virtual reality (VR)
UR - http://www.scopus.com/inward/record.url?scp=85210940751&partnerID=8YFLogxK
U2 - 10.1109/OJCOMS.2024.3498334
DO - 10.1109/OJCOMS.2024.3498334
M3 - Article
AN - SCOPUS:85210940751
VL - 5
SP - 7301
EP - 7316
JO - IEEE Open Journal of the Communications Society
JF - IEEE Open Journal of the Communications Society
SN - 2644-125X
M1 - 10753298
ER -