Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland, Pat Cullum

Research output: Chapter in Book/Report/Conference proceedingForeword/postscriptpeer-review

4 Citations (Scopus)


The relationship between gaming, digital or otherwise, and history has experienced a surge of interest in recent years. Scholars have used it as a vehicle to promote public history by looking at games as a way of representing history in popular media or to analyse how historic stereotypes of gender or race have been perpetuated by computer game characters. Relatedly, in post-gamergate, contemporary culture war discourses, game representations of the past have become a key site of conflict. In the heritage sector, ‘gamification’ of museum experiences is pursued to attract new, younger audiences. From a political and pedagogical point of view, then, there is much at stake in making sense of the role games play in structuring our understanding of the past.
Original languageEnglish
Title of host publicationHistoria Ludens
Subtitle of host publicationThe Playing Historian
EditorsAlexander von Lünen, Katherine J. Lewis, Benjamin Litherland, Pat Cullum
Place of PublicationNew York
Number of pages11
ISBN (Electronic)9781000692952, 9780429345616, 9781000693317, 9781000693133
ISBN (Print)9780367363864
Publication statusPublished - 30 Aug 2019

Publication series

NameRoutledge Approaches to History


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