Abstract
The relationship between gaming, digital or otherwise, and history has experienced a surge of interest in recent years. Scholars have used it as a vehicle to promote public history by looking at games as a way of representing history in popular media or to analyse how historic stereotypes of gender or race have been perpetuated by computer game characters. Relatedly, in post-gamergate, contemporary culture war discourses, game representations of the past have become a key site of conflict. In the heritage sector, ‘gamification’ of museum experiences is pursued to attract new, younger audiences. From a political and pedagogical point of view, then, there is much at stake in making sense of the role games play in structuring our understanding of the past.
| Original language | English |
|---|---|
| Title of host publication | Historia Ludens |
| Subtitle of host publication | The Playing Historian |
| Editors | Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland, Pat Cullum |
| Place of Publication | New York |
| Publisher | Routledge |
| Pages | xiii-xxiii |
| Number of pages | 11 |
| Edition | 1st |
| ISBN (Electronic) | 9781000692952, 9780429345616, 9781000693317, 9781000693133 |
| ISBN (Print) | 9780367363864 |
| DOIs | |
| Publication status | Published - 30 Aug 2019 |
Publication series
| Name | Routledge Approaches to History |
|---|---|
| Publisher | Routledge |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
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