ProxSynity

A Real-Time, Networked, Performance System

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents a software system for performance in social spaces. The system runs on a variety of networked platforms and devices (Windows, Android, MacOS and iOS). A composer/conductor node is responsible for as-signing activities to participants throughout a performance. Composers create performances for a variety of mobile and laptop devices with each performer being assigned an instrument and methods of controlling syn-thesis parameters. The system distinguishes itself from others in the way it dynamically adapts to available de-vices while a piece is being performed. A recent development of the system is the internal language for structuring performances. Instruments are assigned a level of priority to ensure that core functions are fulfilled first. As more performers join the performance, lower priority instruments are created. The accessible, adaptable and portable nature of the system means that it is suited to a variety of environments. Pieces may be constructed for more formal environments (such as concert halls), but equally they might be designed for informal gatherings in spaces not designed for performance.
Original languageEnglish
Title of host publicationProceedings of the International Computer Music Conference 2019
Publication statusAccepted/In press - 16 Mar 2019
EventInternational Computer Music Conference and New York City Electroacoustic Music Festival - New York, New York City, United States
Duration: 16 Jun 201923 Jun 2019
https://nycemf.org/
http://www.computermusic.org/

Conference

ConferenceInternational Computer Music Conference and New York City Electroacoustic Music Festival
Abbreviated titleICMC-NYCEMF
CountryUnited States
CityNew York City
Period16/06/1923/06/19
Internet address

Cite this

Gibson, I. (Accepted/In press). ProxSynity: A Real-Time, Networked, Performance System. In Proceedings of the International Computer Music Conference 2019
Gibson, Ian. / ProxSynity : A Real-Time, Networked, Performance System. Proceedings of the International Computer Music Conference 2019. 2019.
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keywords = "Computer music, music technology, Mobile application, music performance",
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Gibson, I 2019, ProxSynity: A Real-Time, Networked, Performance System. in Proceedings of the International Computer Music Conference 2019. International Computer Music Conference and New York City Electroacoustic Music Festival, New York City, United States, 16/06/19.

ProxSynity : A Real-Time, Networked, Performance System. / Gibson, Ian.

Proceedings of the International Computer Music Conference 2019. 2019.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Gibson I. ProxSynity: A Real-Time, Networked, Performance System. In Proceedings of the International Computer Music Conference 2019. 2019