TY - JOUR
T1 - QoE Prediction for Gaming Video Streaming in ORAN Using Convolutional Neural Networks
AU - Kougioumtzidis, Georgios
AU - Vlahov, Atanas
AU - Poulkov, Vladimir K.
AU - Lazaridis, Pavlos I.
AU - Zaharis, Zaharias D.
N1 - Funding Information:
This work was supported in part by the European Union through the Horizon 2020 Marie Sklodowska-Curie Innovative Training Networks Programme "Mobility and Training for Beyond 5G Ecosystems (MOTOR5G)" under Grant 861219, and in part by the "Intelligent Communication Infrastructure Laboratory" at Sofia Tech Park, Sofia, Bulgaria.
PY - 2024/2/23
Y1 - 2024/2/23
N2 - The growing popularity of online and cloud gaming applications is reshaping the landscape of the entertainment industry and acting as a key driver of market growth. However, the dependency of these applications on network resources poses significant challenges to the communication infrastructure. This is particularly critical as network performance plays a key role in influencing user satisfaction during gameplay. Inevitably, these inherently interactive applications are also closely linked to the concept of quality of experience (QoE), which expresses the perceived quality of a service by end-users. In this paper, we leverage deep learning methodologies to develop an objective QoE prediction model. Specifically, the proposed prediction model investigates the effect of wireless network operation on the QoE of gaming video streaming. Employing a tailored multi-headed convolutional neural network (multi-headed CNN), the model can predict in real-time the transmission-related QoE value using measurable quality of service (QoS) parameters. To validate the effectiveness of the model, tests and evaluations were conducted in an open radio access network testbed environment equipped with O-RAN-compatible interfaces.
AB - The growing popularity of online and cloud gaming applications is reshaping the landscape of the entertainment industry and acting as a key driver of market growth. However, the dependency of these applications on network resources poses significant challenges to the communication infrastructure. This is particularly critical as network performance plays a key role in influencing user satisfaction during gameplay. Inevitably, these inherently interactive applications are also closely linked to the concept of quality of experience (QoE), which expresses the perceived quality of a service by end-users. In this paper, we leverage deep learning methodologies to develop an objective QoE prediction model. Specifically, the proposed prediction model investigates the effect of wireless network operation on the QoE of gaming video streaming. Employing a tailored multi-headed convolutional neural network (multi-headed CNN), the model can predict in real-time the transmission-related QoE value using measurable quality of service (QoS) parameters. To validate the effectiveness of the model, tests and evaluations were conducted in an open radio access network testbed environment equipped with O-RAN-compatible interfaces.
KW - Adaptation models
KW - Convolutional neural network
KW - Convolutional neural networks
KW - deep learning
KW - deep neural network
KW - gaming video
KW - open radio access network (Open RAN)
KW - Predictive models
KW - QoE prediction
KW - Quality of experience
KW - quality of experience (QoE)
KW - Quality of service
KW - Real-time systems
KW - Streaming media
UR - http://www.scopus.com/inward/record.url?scp=85184811196&partnerID=8YFLogxK
U2 - 10.1109/OJCOMS.2024.3362275
DO - 10.1109/OJCOMS.2024.3362275
M3 - Article
AN - SCOPUS:85184811196
VL - 5
SP - 1167
EP - 1181
JO - IEEE Open Journal of the Communications Society
JF - IEEE Open Journal of the Communications Society
SN - 2644-125X
M1 - 10422719
ER -