TY - JOUR
T1 - Review of virtual reality trends (previous, current, and future directions), and their applications, technologies and technical issues
AU - Ali, Nabeel Salih
AU - Nasser, Mohammed
N1 - Publisher Copyright:
© 2006-2017 Asian Research Publishing Network (ARPN). All rights reserved.
PY - 2017/2/10
Y1 - 2017/2/10
N2 - Human-Computer Interaction (HCI) is concerned with how humans work with computers and how technologies can accommodate the needs of users to meet their goals. The early phases of Virtual Reality (VR) often involved headmounted computers in which users immersed themselves, as they could act, perceive, and interact with a three-dimensional world. This paper has two objectives: to conduct a detailed review of VR trends (previous, current, and forthcoming) and to highlight the applications and obstacles that affect each trend. Reliable survey data was obtained from sources such as ISI, Scopus, Springer, IEEE, and Google Scholar, as well as websites. The main contributions of this work are: (1) analysis and summary of VR trends in the past, present, and future, (2) details of the technical limitations of each trend and explication of their applications, technological requirements, and currently available solutions, (3) illustration of the direction, developments, issues, and challenges for each trend (previous, current, and future), (4) identification of the direction and important trends that require more comprehensive studies by future researchers.
AB - Human-Computer Interaction (HCI) is concerned with how humans work with computers and how technologies can accommodate the needs of users to meet their goals. The early phases of Virtual Reality (VR) often involved headmounted computers in which users immersed themselves, as they could act, perceive, and interact with a three-dimensional world. This paper has two objectives: to conduct a detailed review of VR trends (previous, current, and forthcoming) and to highlight the applications and obstacles that affect each trend. Reliable survey data was obtained from sources such as ISI, Scopus, Springer, IEEE, and Google Scholar, as well as websites. The main contributions of this work are: (1) analysis and summary of VR trends in the past, present, and future, (2) details of the technical limitations of each trend and explication of their applications, technological requirements, and currently available solutions, (3) illustration of the direction, developments, issues, and challenges for each trend (previous, current, and future), (4) identification of the direction and important trends that require more comprehensive studies by future researchers.
KW - Augmented reality
KW - Human computer interaction
KW - Virtual environment
KW - Virtual reality
KW - VR applications
KW - VR technologies
UR - http://www.scopus.com/inward/record.url?scp=85012931477&partnerID=8YFLogxK
UR - http://www.arpnjournals.com/jeas/volume_03_2017.htm
M3 - Review article
AN - SCOPUS:85012931477
VL - 12
SP - 783
EP - 789
JO - ARPN Journal of Engineering and Applied Sciences
JF - ARPN Journal of Engineering and Applied Sciences
SN - 1819-6608
IS - 3
ER -