Abstract
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation |
Subtitle of host publication | ArtsIT 2016, DLI 2016 |
Editors | Antony Brooks, Eva Brooks |
Place of Publication | Cham |
Publisher | Springer Verlag |
Pages | 29-38 |
Number of pages | 10 |
ISBN (Electronic) | 9783319558349 |
ISBN (Print) | 9783319558332 |
DOIs | |
Publication status | Published - 18 Mar 2017 |
Event | 5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Esbjerg, Denmark Duration: 2 May 2016 → 3 May 2016 Conference number: 5 http://artsit.org/2016/show/home (Link to Conference Website ) |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Publisher | Springer |
ISSN (Electronic) | 1867-8211 |
Conference
Conference | 5th EAI International Conference |
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Abbreviated title | ArtsIT 2016 |
Country | Denmark |
City | Esbjerg |
Period | 2/05/16 → 3/05/16 |
Internet address |
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SceneMaker : Creative Technology for Digital StoryTelling. / Akser, Murat; Bridges, Brian; Campo, Giuliano; Cheddad, Abbas; Curran, Kevin; Fitzpatrick, Lisa; Hamilton, Linley; Harding, John; Leath, Ted; Lunney, Tom; Lyons, Frank; Ma, Minhua Eunice; Macrae, John; Maguire, Tom; McCaughey, Aiden; McClory, Eileen; McCollum, Victoria; McKevitt, Paul; Melvin, Adam; Moore, Paul; Mulholland, Eleanor; Muñoz, Karla; O’Hanlon, Greg; Roman, Laurence.
Interactivity, Game Creation, Design, Learning, and Innovation: ArtsIT 2016, DLI 2016. ed. / Antony Brooks; Eva Brooks. Cham : Springer Verlag, 2017. p. 29-38 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
TY - GEN
T1 - SceneMaker
T2 - Creative Technology for Digital StoryTelling
AU - Akser, Murat
AU - Bridges, Brian
AU - Campo, Giuliano
AU - Cheddad, Abbas
AU - Curran, Kevin
AU - Fitzpatrick, Lisa
AU - Hamilton, Linley
AU - Harding, John
AU - Leath, Ted
AU - Lunney, Tom
AU - Lyons, Frank
AU - Ma, Minhua Eunice
AU - Macrae, John
AU - Maguire, Tom
AU - McCaughey, Aiden
AU - McClory, Eileen
AU - McCollum, Victoria
AU - McKevitt, Paul
AU - Melvin, Adam
AU - Moore, Paul
AU - Mulholland, Eleanor
AU - Muñoz, Karla
AU - O’Hanlon, Greg
AU - Roman, Laurence
N1 - Accepted date taken from ePrints SH.
PY - 2017/3/18
Y1 - 2017/3/18
N2 - The School of Creative Arts & Technologies at Ulster University (Magee) has brought together the subject of computing with creative technologies, cinematic arts (film), drama, dance, music and design in terms of research and education. We propose here the development of a flagship computer software platform, SceneMaker, acting as a digital laboratory workbench for integrating and experimenting with the computer processing of new theories and methods in these multidisciplinary fields. We discuss the architecture of SceneMaker and relevant technologies for processing within its component modules. SceneMaker will enable the automated production of multimodal animated scenes from film and drama scripts or screenplays. SceneMaker will highlight affective or emotional content in digital storytelling with particular focus on character body posture, facial expressions, speech, non-speech audio, scene composition, timing, lighting, music and cinematography. Applications of SceneMaker include automated simulation of productions and education and training of actors, screenwriters and directors.
AB - The School of Creative Arts & Technologies at Ulster University (Magee) has brought together the subject of computing with creative technologies, cinematic arts (film), drama, dance, music and design in terms of research and education. We propose here the development of a flagship computer software platform, SceneMaker, acting as a digital laboratory workbench for integrating and experimenting with the computer processing of new theories and methods in these multidisciplinary fields. We discuss the architecture of SceneMaker and relevant technologies for processing within its component modules. SceneMaker will enable the automated production of multimodal animated scenes from film and drama scripts or screenplays. SceneMaker will highlight affective or emotional content in digital storytelling with particular focus on character body posture, facial expressions, speech, non-speech audio, scene composition, timing, lighting, music and cinematography. Applications of SceneMaker include automated simulation of productions and education and training of actors, screenwriters and directors.
KW - SceneMaker
KW - natural language processing (NLP)
KW - speech processing
KW - Artificial Intelligence
KW - affective computing
KW - computer graphics
KW - cinematography
KW - 3D visualization
KW - digital storytelling
KW - storyboards
KW - film
KW - drama
KW - dance
KW - music technology
KW - design
U2 - 10.1007/978-3-319-55834-9_4
DO - 10.1007/978-3-319-55834-9_4
M3 - Conference contribution
SN - 9783319558332
T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
SP - 29
EP - 38
BT - Interactivity, Game Creation, Design, Learning, and Innovation
A2 - Brooks, Antony
A2 - Brooks, Eva
PB - Springer Verlag
CY - Cham
ER -