Screen grammar for mobile frame media: The audiovisual language of cinematic virtual reality, case studies and analysis

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This chapter examines audiovisual techniques used in Cinematic Virtual Reality (CVR). It proposes a language with which to discuss CVR and uses a series of case studies to demonstrate the defining elements of mobile frame media. It considers CVR’s relationship to perception and immersivity; recorded space and the construction of reality; the function of the sound field; and the direction of viewer attention so as to identify and discuss the unique screen grammar of CVR. By critically assessing these elements as they apply to examples of CVR – from field recordings, documentaries, independent short films, and commercially produced music videos – this chapter identifies the, as yet underexplored, expressive possibilities of CVR’s audiovisual grammar.
Original languageEnglish
Title of host publicationSound and Image
Subtitle of host publicationAesthetics and Practices
EditorsAndrew Knight-Hill
Place of PublicationLondon
PublisherRoutledge, Taylor & Francis Group
Chapter14
Pages206-218
Number of pages13
Edition1st
ISBN (Electronic)9780429295102
ISBN (Print)9780367271473, 9780367271466
DOIs
Publication statusPublished - 10 Jun 2020

Publication series

NameSound Design
PublisherRoutledge. Taylor & Francis Group

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