@inbook{8a7a092f873b4ef0863907b6fee15f5f,
title = "Screen grammar for mobile frame media: The audiovisual language of cinematic virtual reality, case studies and analysis",
abstract = "This chapter examines audiovisual techniques used in Cinematic Virtual Reality (CVR). It proposes a language with which to discuss CVR and uses a series of case studies to demonstrate the defining elements of mobile frame media. It considers CVR{\textquoteright}s relationship to perception and immersivity; recorded space and the construction of reality; the function of the sound field; and the direction of viewer attention so as to identify and discuss the unique screen grammar of CVR. By critically assessing these elements as they apply to examples of CVR – from field recordings, documentaries, independent short films, and commercially produced music videos – this chapter identifies the, as yet underexplored, expressive possibilities of CVR{\textquoteright}s audiovisual grammar.",
keywords = "Cinematic Virtual Reality (CVR), audiovisual techniques, mobile frame media",
author = "Sam Gillies",
year = "2020",
month = jun,
day = "10",
doi = "10.4324/9780429295102-14",
language = "English",
isbn = "9780367271473",
series = "Sound Design",
publisher = "Routledge, Taylor & Francis Group",
pages = "206--218",
editor = "Andrew Knight-Hill",
booktitle = "Sound and Image",
address = "United Kingdom",
edition = "1st",
}