This paper presents an overview of some of the main simulation tools used today for analysis of railway vehicle dynamics and a brief history of the development of this field. The methods typically used to handle the difficult and highly non-linear aspects of wheel-rail contact and other suspension non-linearities are outlined. The various approaches to interface with the user and links to other types of simulation tools are mentioned and future developments in this area discussed.
|Number of pages||10|
|Journal||ZEV Rail Glasers Annalen|
|Publication status||Published - 2004|