Subliminal Cueing of Selection Behavior in a Virtual Environment

Gabor Aranyi, Sid Kouider, Alan Lindsay, Hielke Prins, Imtiaj Ahmed, Giulio Jacucci, Paolo Negri, Luciano Gamberini, David Pizzi, Marc Cavazza

Research output: Contribution to journalArticle

14 Citations (Scopus)

Abstract

The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be successfully implemented in VEs. Previous literature has also described the effects of subliminal cues as quantitatively modest, which raises the issue of their inclusion in practical tasks. We used a 3D rendering engine (Unity3D) to implement a masking paradigm within the context of a realistic scene and a familiar (kitchen) environment. We report significant effects of subliminal cueing on the selection of objects in a virtual scene, demonstrating the feasibility of subliminal cueing in VEs. Furthermore, we show that multiple iterations of masked objects within a trial, as well as the speeding of selection choices, can substantially reinforce the impact of subliminal cues. This is consistent with previous findings suggesting that the effect of subliminal stimuli fades rapidly. We conclude by proposing, as part of further work, possible mechanisms for the inclusion of subliminal cueing in intelligent interfaces to maximize their effects.
Original languageEnglish
Pages (from-to)33-50
Number of pages18
JournalPresence
Volume23
Issue number1
Early online date30 May 2014
DOIs
Publication statusPublished - 2014
Externally publishedYes

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Virtual reality
Engines
Kitchens
Communication
Rendering (computer graphics)

Cite this

Aranyi, G., Kouider, S., Lindsay, A., Prins, H., Ahmed, I., Jacucci, G., ... Cavazza, M. (2014). Subliminal Cueing of Selection Behavior in a Virtual Environment. Presence, 23(1), 33-50. https://doi.org/10.1162/PRES_a_00167
Aranyi, Gabor ; Kouider, Sid ; Lindsay, Alan ; Prins, Hielke ; Ahmed, Imtiaj ; Jacucci, Giulio ; Negri, Paolo ; Gamberini, Luciano ; Pizzi, David ; Cavazza, Marc. / Subliminal Cueing of Selection Behavior in a Virtual Environment. In: Presence. 2014 ; Vol. 23, No. 1. pp. 33-50.
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Aranyi, G, Kouider, S, Lindsay, A, Prins, H, Ahmed, I, Jacucci, G, Negri, P, Gamberini, L, Pizzi, D & Cavazza, M 2014, 'Subliminal Cueing of Selection Behavior in a Virtual Environment', Presence, vol. 23, no. 1, pp. 33-50. https://doi.org/10.1162/PRES_a_00167

Subliminal Cueing of Selection Behavior in a Virtual Environment. / Aranyi, Gabor; Kouider, Sid; Lindsay, Alan; Prins, Hielke; Ahmed, Imtiaj; Jacucci, Giulio; Negri, Paolo; Gamberini, Luciano; Pizzi, David; Cavazza, Marc.

In: Presence, Vol. 23, No. 1, 2014, p. 33-50.

Research output: Contribution to journalArticle

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