The City and the Underground in Metro 2033 and Metro: Last Light

Madelon Hoedt

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Hoedt offers a reading of the version of Moscow presented in two dystopian video games. Particular attention is paid to the notion and inversion of under/overground and its impact on the experience of the (post-apocalyptic) cityscape. Presenting a double-city, players navigate a traditional space that has been inverted such that the underground space becomes more familiar than the ruins of the above-ground city. Drawing on theory from Gothic scholars about the ‘fear of what lies beneath’ and the uses of transmedia, Hoedt looks at the fascinating way these popular video games have turned this concept upside down in the wastes of a world turned upside down and as ‘apoco-tainment’.
Original languageEnglish
Title of host publicationThe New Urban Gothic
Subtitle of host publicationGlobal Gothic in the Age of the Anthropocene
EditorsHolly-Gale Millette, Ruth Heholt
PublisherPalgrave Macmillan
Pages113-130
Number of pages18
Edition1st
ISBN (Electronic)9783030437770
ISBN (Print)9783030437763
DOIs
Publication statusPublished - 18 Oct 2020

Publication series

NamePalgrave Gothic
PublisherPalgrave Macmillan
ISSN (Print)2634-6214

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