Hoedt offers a reading of the version of Moscow presented in two dystopian video games. Particular attention is paid to the notion and inversion of under/overground and its impact on the experience of the (post-apocalyptic) cityscape. Presenting a double-city, players navigate a traditional space that has been inverted such that the underground space becomes more familiar than the ruins of the above-ground city. Drawing on theory from Gothic scholars about the ‘fear of what lies beneath’ and the uses of transmedia, Hoedt looks at the fascinating way these popular video games have turned this concept upside down in the wastes of a world turned upside down and as ‘apoco-tainment’.
|Title of host publication
|The New Urban Gothic
|Subtitle of host publication
|Global Gothic in the Age of the Anthropocene
|Holly-Gale Millette, Ruth Heholt
|Number of pages
|Published - 18 Oct 2020