@inbook{d1226cefc5e84c1eac1ad81a5c0a3376,
title = "The City and the Underground in Metro 2033 and Metro: Last Light",
abstract = "Hoedt offers a reading of the version of Moscow presented in two dystopian video games. Particular attention is paid to the notion and inversion of under/overground and its impact on the experience of the (post-apocalyptic) cityscape. Presenting a double-city, players navigate a traditional space that has been inverted such that the underground space becomes more familiar than the ruins of the above-ground city. Drawing on theory from Gothic scholars about the {\textquoteleft}fear of what lies beneath{\textquoteright} and the uses of transmedia, Hoedt looks at the fascinating way these popular video games have turned this concept upside down in the wastes of a world turned upside down and as {\textquoteleft}apoco-tainment{\textquoteright}.",
keywords = "Moscow, Underground, Dystopia, Video games, Apoco-tainment",
author = "Madelon Hoedt",
year = "2020",
month = oct,
day = "18",
doi = "10.1007/978-3-030-43777-0_7",
language = "English",
isbn = "9783030437763",
series = "Palgrave Gothic",
publisher = "Palgrave Macmillan",
pages = "113--130",
editor = "Holly-Gale Millette and Ruth Heholt",
booktitle = "The New Urban Gothic",
address = "United Kingdom",
edition = "1st",
}