The construction game

Ghassan Aouad, Song Wu, Angela Lee

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Technologies for video games have advanced dramatically over the past decade, revolutionising the motion picture, game and multimedia industries. Similar technologies, such as virtual reality and digital modelling, have been used in the construction domain; examples can be found in urban planning and city modelling. The nD game project, by the University of Salford, developed a computer game to inspire younger generations into the construction industry. With modern games technology becoming more and more sophisticated, and the vast amount of technologies that have been developed during the game development, this chapter explores the opportunities to apply gaming technology in the construction arena. Technologies such as game artificial intelligence (AI) and behavioural modelling for construction simulation, massively multiplayer online game (MMOG) for the virtual construction site, and interactive games for construction training are discussed.

Original languageEnglish
Title of host publicationCollaborative Construction Information Management
EditorsGeoffrey Shen, Peter Brandon, Andrew Baldwin
Place of PublicationAbingdon & New York
PublisherSpon Press Taylor & Francis Group
Chapter17
Pages294-302
Number of pages9
Edition1
ISBN (Electronic)9780203883631
ISBN (Print)0203883632, 9780415484220, 9781138991484
Publication statusPublished - 22 May 2009
Externally publishedYes

Publication series

NameSpon Research
PublisherCRC Press, Taylor & Francis Group

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  • Cite this

    Aouad, G., Wu, S., & Lee, A. (2009). The construction game. In G. Shen, P. Brandon, & A. Baldwin (Eds.), Collaborative Construction Information Management (1 ed., pp. 294-302). (Spon Research). Abingdon & New York: Spon Press Taylor & Francis Group.