The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The human visual and auditory systems are attentive to variations in both lighting and sound, and changes in either are used in audiovisual media to draw attention. In video games specifically, many embedded navigational cues are utilised to subtly suggest navigational choices to players. Both lighting and audio cues are commonly utilised by game designers to signal specific events or to draw player focus and therefore influence navigational decisions. We analyse the influence that combinations of landmark, auditory and illumination cues have on player navigation. 134 participants navigated through a randomly assigned subset of thirty structurally similar virtual mazes with variations of lighting, spatial audio and landmark cues. The solve times for these mazes were analysed to determine the influence of each individual cue and evaluate any cue competition or interactions effects detected. The findings demonstrate that auditory and subtle lighting had distinct effects on navigation and maze solve times and that interactions and cue competition effects were also evident.
Original languageEnglish
Title of host publicationI3D 2020
Subtitle of host publicationACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery (ACM)
Number of pages9
ISBN (Print)9781450375894
DOIs
Publication statusPublished - 1 May 2020
EventACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - Was due to be held in San Francisco, but now to be held virtually between 14-18 Sept due to COVID-19
Duration: 14 Sep 202018 Sep 2020
http://i3dsymposium.github.io/2020/index.html

Conference

ConferenceACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Abbreviated titlei3D 2020
Period14/09/2018/09/20
Internet address

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  • Cite this

    Marples, D., Gledhill, D., & Carter, P. (2020). The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze. In S. N. Spencer (Ed.), I3D 2020: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games [16] Association for Computing Machinery (ACM). https://doi.org/10.1145/3384382.3384527