TY - ADVS
T1 - The FOREVER-DO Game
A2 - Townsley, Jill
PY - 2018
Y1 - 2018
N2 - Forever-do explores the idea of "fishing" into data sets in order to extract coherent patterns of data and represent them as visual artwork. Data Science techniques, like statistics and machine learning, are commonly used today for the analysis of big sets of data. When data is ordered in time, the causal chains of data are collected in "processes". Nets are one of the techniques used for the analysis of process data. Petri Nets were introduced by Carl Adam Petri in the 1970s. One simple net he outlined was the "bucket chain". It represents two fundamental aspects of data flow: selection and transfer.During the Milan Digital Week in March 2019, participants in the Forever-Do Game physically travelled a Petri Net system. As the game was played, a sculptural installation emerged, consisting of piles of boxes – "data-towers". The order and colour of the stacked boxes provided a binary code that is used to inform the modular construction of the Forever-Do Sculpture. The consequences of individuals' participation, and the data gathered, flow on to configure data into a new context.
AB - Forever-do explores the idea of "fishing" into data sets in order to extract coherent patterns of data and represent them as visual artwork. Data Science techniques, like statistics and machine learning, are commonly used today for the analysis of big sets of data. When data is ordered in time, the causal chains of data are collected in "processes". Nets are one of the techniques used for the analysis of process data. Petri Nets were introduced by Carl Adam Petri in the 1970s. One simple net he outlined was the "bucket chain". It represents two fundamental aspects of data flow: selection and transfer.During the Milan Digital Week in March 2019, participants in the Forever-Do Game physically travelled a Petri Net system. As the game was played, a sculptural installation emerged, consisting of piles of boxes – "data-towers". The order and colour of the stacked boxes provided a binary code that is used to inform the modular construction of the Forever-Do Sculpture. The consequences of individuals' participation, and the data gathered, flow on to configure data into a new context.
KW - data sets
KW - patterns of data
KW - visual artwork
UR - https://resonances.jrc.ec.europa.eu/installation/forever-do-project-collaboration
UR - https://resonances.jrc.ec.europa.eu/documents/forever-do-project-collaboration
M3 - Artefact
ER -