The project is base on a short narrative, The Gold Mine by Nic Clear (2014). The Gold Mine is a visionary urban project, which depicts extraordinary speculations of current technology in post-scarcity, post-singularity society , and science-fiction context. (Clear, 2014) 
The Gold Mine is set in the near future of Canvey Island. Urban infrastructures are fully controlled by Artificial Intelligence. AI of the Gold Mine changes the infrastructure and structural system of The Gold Mine. While citizens modify and personalise these space through an interactive interface, the spatial structure of
The Gold Mine is continuously changed and re-constructed through this process.
(Clear, 2014)  There is no more differentiation between the actual and the virtual. All of the physical characteristics of the architecture and urban infrastructure are mixed with augmented and virtual reality. (Clear, 2014)  They create synthetic reality.
The augmented labyrinth sector is continuously changing space through augmented reality and virtual reality. This synthetic reality projected on the carbon-nanotube urban structure and becomes new material. (Clear, 2014) 
The purpose of this project is to create the projected space which embodies the Ludic Labyrinth Sectors in The Gold Mine. The project uses four UST beam projectors. Four different sectors in The Gold Mine Labyrinth Sector will be projected on a 360-degree cyclorama screen to create an immersive environment.
 See Ray Kurzweil's (2005) 'The singularity is near'.
[2-5] Clear, N. (2014) The Gold Mine in Future Details of Architecture, Architectural Design Vol 230 July/ August, London: John Wiley & Sons.
|Translated title of the contribution||골드마인, 증강미로에서의 합성 연속체|
|Title of host publication||Experiment 01_60 Second Architecture|
|Editors||Hyun Jun Park|
|Place of Publication||London|
|Publisher||The Bartlett Alumni Korea, UCL|
|Number of pages||4|
|Publication status||Published - 6 Jun 2015|
|Name||Architectural Experiment Series|