TY - JOUR
T1 - The Influence of Player Motivation on Problematic Online Gaming of Youth in China
T2 - A Mediation Effect of Age
AU - Wang, Chaoguang
AU - Charles, Fred
AU - Tang, Wen
N1 - Funding Information:
The study was funded by Guangdong Office of Philosophy and Social Science ( 10.13039/501100010838 , GD23CXW05) and European Union\u2019s H2020 Marie Sk\u0142odowska\u2010Curie Actions (900025).
Funding Information:
This study was supported by the grant from the Guangdong Office of Philosophy and Social Science (Grant Number GD23CXW05), and the results incorporated in this paper have received funding from the European Union\u2019s H2020 Marie Sk\u0142odowska\u2010Curie Actions under the Grant Agreement No. 900025.
Publisher Copyright:
Copyright © 2025 Chaoguang Wang et al. Human Behavior and Emerging Technologies published by John Wiley & Sons Ltd.
PY - 2025/12/1
Y1 - 2025/12/1
N2 - Online game playing of youth in China, especially their problematic online gaming (POG), has become one of the social issues that affects large numbers of people and their families. However, studies about the impact of player’s motivation on problematic playing are sparse and lack systematic approaches. Our current study is aimed at investigating the relationship between gaming motivations and POG. This paper presents the results of a large-scale survey conducted in China with 1557 participants, of whom 1358 (87.2%) were male. A multiple regression analysis with 10 game motivations as predictors has been performed to explore which factors have effects on game addiction. It is shown that the best predictors of game addiction are the escapism motivation, followed by the competition motivation and then the advancement motivation. The mediation effect of demographic variables on the relationships between player’s motivations and game addiction is further examined using the casual steps, and a significant mediating effect of age on game addiction is revealed. The POG differences across gender and age were also examined. The findings enable a better understanding of the underlying mechanics of POG and to minimize the risks and maximise the positive impact of games on society.
AB - Online game playing of youth in China, especially their problematic online gaming (POG), has become one of the social issues that affects large numbers of people and their families. However, studies about the impact of player’s motivation on problematic playing are sparse and lack systematic approaches. Our current study is aimed at investigating the relationship between gaming motivations and POG. This paper presents the results of a large-scale survey conducted in China with 1557 participants, of whom 1358 (87.2%) were male. A multiple regression analysis with 10 game motivations as predictors has been performed to explore which factors have effects on game addiction. It is shown that the best predictors of game addiction are the escapism motivation, followed by the competition motivation and then the advancement motivation. The mediation effect of demographic variables on the relationships between player’s motivations and game addiction is further examined using the casual steps, and a significant mediating effect of age on game addiction is revealed. The POG differences across gender and age were also examined. The findings enable a better understanding of the underlying mechanics of POG and to minimize the risks and maximise the positive impact of games on society.
KW - China game player
KW - online games
KW - player motivation
KW - problematic online gaming
UR - http://www.scopus.com/inward/record.url?scp=105011839111&partnerID=8YFLogxK
U2 - 10.1155/hbe2/9159986
DO - 10.1155/hbe2/9159986
M3 - Article
AN - SCOPUS:105011839111
SN - 2578-1863
VL - 2025
JO - Human Behavior and Emerging Technologies
JF - Human Behavior and Emerging Technologies
M1 - 9159986
ER -