Thirteen Hongs of Canton: An Immersive Virtual Reality Game for Exploration of Cultural Heritage

Guangdai Chen, Xintong Xie, Zhimin Chen, Chaoguang Wang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Recent advancements in virtual reality (VR) technology have made it possible to effectively recreate traditional historical environments, allowing users to immerse themselves in real history and culture. The objective of this study is to develop a virtual experience of the commercial culture of the Thirteen Hongs of Canton, a significant trading site between China and Europe during the Qing dynasty. The game development involved creating an animated character navigating the streets of the Thirteen Hongs, surrounded by merchants, vendors, and tourists. The main goal of the game is for players to use VR controllers to purchase various products, while facing challenging tasks that require focus on different visual and auditory cues. The educational aspect of the game aims to enlighten players about the significant historical role of the Thirteen Hongs as a bustling trade hub, and to educate them about the diverse range of Chinese goods that were exported to European nations. This research explores the integration of digital games and VR technologies in order to enhance cultural heritage education, providing an engaging and effective learning experience. The findings of this study contribute to interdisciplinary research on VR technologies, cultural heritage education, and game design, opening up possibilities for future investigations in this field.

Original languageEnglish
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publication16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
EditorsJessie Y. C. Chen, Gino Fragomeni
PublisherSpringer, Cham
Pages204-213
Number of pages10
Volume14708
ISBN (Electronic)9783031610479
ISBN (Print)9783031610462
DOIs
Publication statusPublished - 31 May 2024
Externally publishedYes
Event16th International Conference on Virtual, Augmented and Mixed Reality, held as part of the 26th HCI International Conference - Washington, United States
Duration: 29 Jun 20244 Jul 2024
Conference number: 16

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer
Volume14708 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Virtual, Augmented and Mixed Reality, held as part of the 26th HCI International Conference
Abbreviated titleVAMR / HCII 2024
Country/TerritoryUnited States
CityWashington
Period29/06/244/07/24

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