Through the Eyes of the Other: The Relationship Between Man and Monster in Siren: Blood Curse

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The zombie has long been a popular antagonists in both movies and games. The undead have been depicted in many ways, but their role is clear: the zombie is the monster. This seems especially true in the context of games: the undead are abject, brain-dead and the only way to deal with them is through killing them.

A noteworthy exception is Siren: Blood Curse (Project Siren, 2008), a reimaging of Forbidden Siren from 2003. The monsters in Siren are known as shibito, ‘corpse people’ who are reanimated by supernatural means and closely resemble zombies, yet display marked differences in the relationship between player and monster. This is reflected by the game’s mechanics: as a stealth game, Siren: Blood Curse requires players to sneak past enemies to progress in the game. To do so, players use ‘sight-jacking’, a mechanic which allows them to see through the eyes of the shibito to determine their location, effectively becoming the Other, if only for a brief period of time. In addition, the game emphasizes cultural Othering in its use of a Japanese setting and protagonists.

This paper examines the position of the monstrous and cultural Other in Siren: Blood Curse by offering a close reading of its monsters, mechanics, setting and cast to explore the relationship between player, protagonists and shibito (Self and Other). Using Foucault’s work on power and knowledge, the essay argues that a new perception of the Other is needed in order to accommodate the identities presented in Siren: Blood Curse.
LanguageEnglish
Title of host publicationThe Playful Undead and Video Games
Subtitle of host publicationCritical Analyses of Zombies and Gameplay
EditorsStephen J. Webley, Peter Zackariasson
Place of PublicationAbingdon & New York
PublisherRoutledge
Chapter8
Edition1
ISBN (Electronic)9781315179490
ISBN (Print)9781138895461, 1138895466
DOIs
Publication statusPublished - 30 Jul 2019

Publication series

NameRoutledge Advances in Game Studies
PublisherRoutledge

Fingerprint

mechanic
movies
brain

Cite this

Hoedt, M. (2019). Through the Eyes of the Other: The Relationship Between Man and Monster in Siren: Blood Curse. In S. J. Webley, & P. Zackariasson (Eds.), The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay (1 ed.). (Routledge Advances in Game Studies). Abingdon & New York: Routledge. https://doi.org/10.4324/9781315179490
Hoedt, Madelon. / Through the Eyes of the Other : The Relationship Between Man and Monster in Siren: Blood Curse. The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. editor / Stephen J. Webley ; Peter Zackariasson. 1. ed. Abingdon & New York : Routledge, 2019. (Routledge Advances in Game Studies).
@inbook{35e2ef22ac5444e98c5013bae5544240,
title = "Through the Eyes of the Other: The Relationship Between Man and Monster in Siren: Blood Curse",
abstract = "The zombie has long been a popular antagonists in both movies and games. The undead have been depicted in many ways, but their role is clear: the zombie is the monster. This seems especially true in the context of games: the undead are abject, brain-dead and the only way to deal with them is through killing them. A noteworthy exception is Siren: Blood Curse (Project Siren, 2008), a reimaging of Forbidden Siren from 2003. The monsters in Siren are known as shibito, ‘corpse people’ who are reanimated by supernatural means and closely resemble zombies, yet display marked differences in the relationship between player and monster. This is reflected by the game’s mechanics: as a stealth game, Siren: Blood Curse requires players to sneak past enemies to progress in the game. To do so, players use ‘sight-jacking’, a mechanic which allows them to see through the eyes of the shibito to determine their location, effectively becoming the Other, if only for a brief period of time. In addition, the game emphasizes cultural Othering in its use of a Japanese setting and protagonists.This paper examines the position of the monstrous and cultural Other in Siren: Blood Curse by offering a close reading of its monsters, mechanics, setting and cast to explore the relationship between player, protagonists and shibito (Self and Other). Using Foucault’s work on power and knowledge, the essay argues that a new perception of the Other is needed in order to accommodate the identities presented in Siren: Blood Curse.",
keywords = "Horror studies, Game studies, Zombies, Monster theory, Monstrous Other",
author = "Madelon Hoedt",
year = "2019",
month = "7",
day = "30",
doi = "10.4324/9781315179490",
language = "English",
isbn = "9781138895461",
series = "Routledge Advances in Game Studies",
publisher = "Routledge",
editor = "Webley, {Stephen J.} and Peter Zackariasson",
booktitle = "The Playful Undead and Video Games",
address = "United Kingdom",
edition = "1",

}

Hoedt, M 2019, Through the Eyes of the Other: The Relationship Between Man and Monster in Siren: Blood Curse. in SJ Webley & P Zackariasson (eds), The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. 1 edn, Routledge Advances in Game Studies, Routledge, Abingdon & New York. https://doi.org/10.4324/9781315179490

Through the Eyes of the Other : The Relationship Between Man and Monster in Siren: Blood Curse. / Hoedt, Madelon.

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. ed. / Stephen J. Webley; Peter Zackariasson. 1. ed. Abingdon & New York : Routledge, 2019. (Routledge Advances in Game Studies).

Research output: Chapter in Book/Report/Conference proceedingChapter

TY - CHAP

T1 - Through the Eyes of the Other

T2 - The Relationship Between Man and Monster in Siren: Blood Curse

AU - Hoedt, Madelon

PY - 2019/7/30

Y1 - 2019/7/30

N2 - The zombie has long been a popular antagonists in both movies and games. The undead have been depicted in many ways, but their role is clear: the zombie is the monster. This seems especially true in the context of games: the undead are abject, brain-dead and the only way to deal with them is through killing them. A noteworthy exception is Siren: Blood Curse (Project Siren, 2008), a reimaging of Forbidden Siren from 2003. The monsters in Siren are known as shibito, ‘corpse people’ who are reanimated by supernatural means and closely resemble zombies, yet display marked differences in the relationship between player and monster. This is reflected by the game’s mechanics: as a stealth game, Siren: Blood Curse requires players to sneak past enemies to progress in the game. To do so, players use ‘sight-jacking’, a mechanic which allows them to see through the eyes of the shibito to determine their location, effectively becoming the Other, if only for a brief period of time. In addition, the game emphasizes cultural Othering in its use of a Japanese setting and protagonists.This paper examines the position of the monstrous and cultural Other in Siren: Blood Curse by offering a close reading of its monsters, mechanics, setting and cast to explore the relationship between player, protagonists and shibito (Self and Other). Using Foucault’s work on power and knowledge, the essay argues that a new perception of the Other is needed in order to accommodate the identities presented in Siren: Blood Curse.

AB - The zombie has long been a popular antagonists in both movies and games. The undead have been depicted in many ways, but their role is clear: the zombie is the monster. This seems especially true in the context of games: the undead are abject, brain-dead and the only way to deal with them is through killing them. A noteworthy exception is Siren: Blood Curse (Project Siren, 2008), a reimaging of Forbidden Siren from 2003. The monsters in Siren are known as shibito, ‘corpse people’ who are reanimated by supernatural means and closely resemble zombies, yet display marked differences in the relationship between player and monster. This is reflected by the game’s mechanics: as a stealth game, Siren: Blood Curse requires players to sneak past enemies to progress in the game. To do so, players use ‘sight-jacking’, a mechanic which allows them to see through the eyes of the shibito to determine their location, effectively becoming the Other, if only for a brief period of time. In addition, the game emphasizes cultural Othering in its use of a Japanese setting and protagonists.This paper examines the position of the monstrous and cultural Other in Siren: Blood Curse by offering a close reading of its monsters, mechanics, setting and cast to explore the relationship between player, protagonists and shibito (Self and Other). Using Foucault’s work on power and knowledge, the essay argues that a new perception of the Other is needed in order to accommodate the identities presented in Siren: Blood Curse.

KW - Horror studies

KW - Game studies

KW - Zombies

KW - Monster theory

KW - Monstrous Other

UR - https://www.routledge.com/The-Playful-Undead-and-Video-Games-Critical-Analyses-of-Zombies-and-Gameplay/Webley-Zackariasson/p/book/9781138895461

U2 - 10.4324/9781315179490

DO - 10.4324/9781315179490

M3 - Chapter

SN - 9781138895461

SN - 1138895466

T3 - Routledge Advances in Game Studies

BT - The Playful Undead and Video Games

A2 - Webley, Stephen J.

A2 - Zackariasson, Peter

PB - Routledge

CY - Abingdon & New York

ER -

Hoedt M. Through the Eyes of the Other: The Relationship Between Man and Monster in Siren: Blood Curse. In Webley SJ, Zackariasson P, editors, The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. 1 ed. Abingdon & New York: Routledge. 2019. (Routledge Advances in Game Studies). https://doi.org/10.4324/9781315179490