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True stories: Storytelling and empathy in None in Three’s digital game narratives
Anna Powell
School of Arts and Humanities
Department of Design and Architecture
None in Three Centre for the Global Prevention of Gender-based Violence
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Keyphrases
Storytelling
100%
Empathy
100%
Digital Games
100%
Gender-based Violence
100%
True Stories
100%
Game Narrative
100%
Digital Narratives
50%
Behavior Change
25%
Personal Experience
25%
Attitude Change
25%
Prosocial
25%
Educational Tool
25%
Computer Games
25%
Spoken Word
25%
Expert Team
25%
Real-world Experience
25%
Victim Perspective
25%
Perpetrator's Perspective
25%
Real Stories
25%
Social Sciences
Narrative
100%
Empathy
100%
Narrative Method
100%
Research Center
33%
Psychology
Narrative
100%
Story-Telling
100%
Empathy
100%
Computer Game
33%