- 11 results
Search results
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2023
Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environments
Di Mascio, D., 26 Sept 2023, Cultural Space on Metaverse. Lee, J.-H. (ed.). 1st ed. Singapore: Springer Singapore, p. 117-130 14 p. (KAIST Research Series).Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Di Mascio, D., 30 Aug 2023, Envisioning Architectural Scales in the Analogue and Virtual Representation of Architecture: Proceedings of the 16th EAEA conference. Kreutzberg, A. (ed.). 1st ed. Copenhagen, Denmark: Royal Danish Academy - Architecture, Design, Conservation, p. 303-314 12 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access -
2022
An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Di Mascio, D., 1 Sept 2022, Proceedings of 40th eCAADe Conference on Education and Research in Computer Aided Architectural Design in Europe - eCAADe: Co-creating the Future: Inclusion in and through Design. Pak, B., Wurzer, G. & Stouffs, R. (eds.). 1st ed. eCAADe (Education and research in Computer Aided Architectural Design in Europe) KU Leuven Faculty of Architecture , Vol. 1. p. 481-490 10 p. (Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe; vol. 1).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access -
2021
Design of a Video Games Art Museum: Concepts, Design Process and Educational Values of a Design Studio Project
Di Mascio, D., 20 Oct 2021, 2021 Design Communication Conference: Perception to Execution. Uddin, M. S., Welty, C. & Soleimani, A. (eds.). Atlanta, USA: Design Communication Association, p. 305-312 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open AccessFile -
2020
Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Di Mascio, D., 24 Sept 2020, A New Perspective of Cultural DNA. Lee, J.-H. (ed.). 1 ed. Singapore: Springer Singapore, p. 125-143 19 p. (KAIST Research Series).Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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2019
COSMIA 19 Festival Exhibition: The Persistence of Utopia: Vertical Factory 2
Di Mascio, D., 23 Oct 2019Research output: Non-textual form › Exhibition
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2017
3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Di Mascio, D., 2017, Protocols, Flows and Glitches: Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017. Janssen, P., P. L., Raonic, A. & M. A. S. (eds.). Hong Kong, China: The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong, p. 33-42 10 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access -
2010
Learning from Videogames Level Design: An Educational Point of View for Architecture
Di Mascio, D., 1 Nov 2010, Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010) . Makanae, K., Yabuki, N. & Kashiyama, K. (eds.). Miyagi Prefecture: CONVR2010 Organizing Committee, p. 199 - 208 10 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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2001
Alpha Complex
Di Mascio, D. (Designer), 4 Sept 2001Research output: Non-textual form › Digital or Visual Products
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Ghoul
Di Mascio, D. (Designer), 18 Dec 2001Research output: Non-textual form › Digital or Visual Products
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2000
Inner Tangle
Di Mascio, D. (Designer), 16 Nov 2000Research output: Non-textual form › Digital or Visual Products