Virtual Lab for Teaching a Computer Programming Course

Aisha Othman, Ahmed Impes, Crinela Pislaru, David Wilson

Research output: Contribution to journalArticle

Abstract

This paper focuses on the design, development and implementation of blended learning strategy at Faculty of Science, Omer Al-Mukhtar University, Libya. Initially the student will analyse the current status of blended learning as an integral part of university education, the latest innovations, students’ and lecturers’ attitudes and experiences with these and the implications of including blended learning courses for the future. The findings of this study will be beneficial for the student’s workplace because the developed methods for the design, development and implementation of blended learning strategy will ensure the improvement of learning experiences provided by Faculty of Science from Omer Al-Mukhtar University, Libya.
Original languageEnglish
Pages (from-to)42-54
Number of pages13
JournalOnline Journal of Art and Design
Volume2
Issue number4
Publication statusPublished - Oct 2014

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Blended Learning
programming
Libya
Teaching
learning strategy
student
university education
science
experience
university teacher
workplace
innovation
learning

Cite this

Othman, Aisha ; Impes, Ahmed ; Pislaru, Crinela ; Wilson, David. / Virtual Lab for Teaching a Computer Programming Course. In: Online Journal of Art and Design. 2014 ; Vol. 2, No. 4. pp. 42-54.
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Othman, A, Impes, A, Pislaru, C & Wilson, D 2014, 'Virtual Lab for Teaching a Computer Programming Course', Online Journal of Art and Design, vol. 2, no. 4, pp. 42-54.

Virtual Lab for Teaching a Computer Programming Course. / Othman, Aisha; Impes, Ahmed; Pislaru, Crinela; Wilson, David.

In: Online Journal of Art and Design, Vol. 2, No. 4, 10.2014, p. 42-54.

Research output: Contribution to journalArticle

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