Abstract
Workshops are frequently used in human-computer interaction research, in a diverse range of research projects. However, the COVID-19 pandemic has made this research activity difficult to conduct since they often involve group work, physical interaction with tangibles and/or bodily activity. Motivated by this, the authors conducted a review of papers from the International Conference on Tangible, Embedded and Embodied Interaction (TEI) to develop a better understanding of workshops as a research method in TEI. The meta-review led to the development of a preliminary classification for workshops in research. Four categories of workshops were identified: Design development, Evaluation, Exploration, and Implementation. This work is intended to spark discussion and further research around the value and the challenges of conducting research workshops.
Original language | English |
---|---|
Title of host publication | TEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 9 |
ISBN (Electronic) | 9781450391474 |
DOIs | |
Publication status | Published - 13 Feb 2022 |
Event | 16th International Conference on Tangible, Embedded, and Embodied Interaction - Virtual, Online, Korea, Republic of Duration: 13 Feb 2022 → 16 Feb 2022 Conference number: 16 |
Publication series
Name | ACM International Conference Proceeding Series |
---|
Conference
Conference | 16th International Conference on Tangible, Embedded, and Embodied Interaction |
---|---|
Abbreviated title | TEI 2022 |
Country/Territory | Korea, Republic of |
City | Virtual, Online |
Period | 13/02/22 → 16/02/22 |