Workshops in TEI: Development, Evaluation, Exploration, and Implementation

Amy Chen, Dominic Co

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Workshops are frequently used in human-computer interaction research, in a diverse range of research projects. However, the COVID-19 pandemic has made this research activity difficult to conduct since they often involve group work, physical interaction with tangibles and/or bodily activity. Motivated by this, the authors conducted a review of papers from the International Conference on Tangible, Embedded and Embodied Interaction (TEI) to develop a better understanding of workshops as a research method in TEI. The meta-review led to the development of a preliminary classification for workshops in research. Four categories of workshops were identified: Design development, Evaluation, Exploration, and Implementation. This work is intended to spark discussion and further research around the value and the challenges of conducting research workshops.

Original languageEnglish
Title of host publicationTEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery (ACM)
Number of pages9
ISBN (Electronic)9781450391474
DOIs
Publication statusPublished - 13 Feb 2022
Event16th International Conference on Tangible, Embedded, and Embodied Interaction - Virtual, Online, Korea, Republic of
Duration: 13 Feb 202216 Feb 2022
Conference number: 16

Publication series

NameACM International Conference Proceeding Series

Conference

Conference16th International Conference on Tangible, Embedded, and Embodied Interaction
Abbreviated titleTEI 2022
Country/TerritoryKorea, Republic of
CityVirtual, Online
Period13/02/2216/02/22

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