Abstract
Workshops are frequently used in human-computer interaction research, in a diverse range of research projects. However, the COVID-19 pandemic has made this research activity difficult to conduct since they often involve group work, physical interaction with tangibles and/or bodily activity. Motivated by this, the authors conducted a review of papers from the International Conference on Tangible, Embedded and Embodied Interaction (TEI) to develop a better understanding of workshops as a research method in TEI. The meta-review led to the development of a preliminary classification for workshops in research. Four categories of workshops were identified: Design development, Evaluation, Exploration, and Implementation. This work is intended to spark discussion and further research around the value and the challenges of conducting research workshops.
| Original language | English |
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| Title of host publication | TEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction |
| Publisher | Association for Computing Machinery (ACM) |
| Number of pages | 9 |
| ISBN (Electronic) | 9781450391474 |
| DOIs | |
| Publication status | Published - 13 Feb 2022 |
| Event | 16th International Conference on Tangible, Embedded, and Embodied Interaction - Virtual, Online, Korea, Republic of Duration: 13 Feb 2022 → 16 Feb 2022 Conference number: 16 |
Publication series
| Name | ACM International Conference Proceeding Series |
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Conference
| Conference | 16th International Conference on Tangible, Embedded, and Embodied Interaction |
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| Abbreviated title | TEI 2022 |
| Country/Territory | Korea, Republic of |
| City | Virtual, Online |
| Period | 13/02/22 → 16/02/22 |